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All Ranged units gain +50% combat experience.
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Civilization Ability: Ta-Seti (+50% Production toward Ranged units.Leader Ability: Kandake of Meroƫ (Same as base game.).The scenario lasts for 125 turns, and the first player to build 7 Temples to Amun before time runs out wins. The Great Library, Great Lighthouse, and Jebel Barkal can also be built once a civilization completes the necessary research. The scenario begins with the Pyramids prebuilt near the city-state of On, which can be captured to receive their benefits. Once a war is started, it cannot be ended.Nubia and Egypt cannot declare war on each other until Turn 20.All Holy Site buildings provide Culture and must be purchased with Faith.All Great Generals have 8 Movement and a passive combat effect on nearby units.Only six total Settlers can be earned during the game, so it's necessary to militarily conquer at least one city. Settlers cannot be trained they are received after researching Medicine and certain civics.Both Nubia and Egypt found a religion as soon as they settle their first city, without needing to attract a Great Prophet.In addition to the many special features, there are some key differences between this scenario and a standard game: You compete against both your rival in the Nile River Valley and six non-playable civilizations (which have no civilization or leader abilities, but pay no Gold maintenance for their units) that will menace your empire as it grows. This is a timed scenario in which you control either Amanitore of Nubia or Cleopatra of Egypt. The intro narration for the corresponding era is used.